MessagingUtils

object MessagingUtils

Types

Functions

sendContentCardsUpdatedEventToUnity
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fun sendContentCardsUpdatedEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, contentCardsUpdatedEvent: ContentCardsUpdatedEvent): Boolean
sendFeedUpdatedEventToUnity
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fun sendFeedUpdatedEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, feedUpdatedEvent: FeedUpdatedEvent): Boolean
sendInAppMessageReceivedMessage
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fun sendInAppMessageReceivedMessage(unityGameObjectName: String, unityCallbackFunctionName: String, inAppMessage: IInAppMessage): Boolean
sendPushMessageToUnity
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fun sendPushMessageToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, pushIntent: Intent, pushAction: String): Boolean
sendSdkAuthErrorEventToUnity
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fun sendSdkAuthErrorEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, sdkAuthError: BrazeSdkAuthenticationErrorEvent): Boolean
sendToBrazeInternalComponent
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Sends some structured data to the BrazeInternalComponent in C# in the Unity binding.