MessagingUtils

Types

Functions

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fun sendContentCardsUpdatedEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, contentCardsUpdatedEvent: ContentCardsUpdatedEvent): Boolean
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fun sendFeedUpdatedEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, feedUpdatedEvent: FeedUpdatedEvent): Boolean
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fun sendInAppMessageReceivedMessage(unityGameObjectName: String?, unityCallbackFunctionName: String?, inAppMessage: IInAppMessage): Boolean
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fun sendPushEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, event: BrazePushEvent): Boolean
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fun sendSdkAuthErrorEventToUnity(unityGameObjectName: String?, unityCallbackFunctionName: String?, sdkAuthError: BrazeSdkAuthenticationErrorEvent): Boolean
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Sends some structured data to the BrazeInternalComponent in C# in the Unity binding.